I think Penny Arcade have a good summary of how a lot of Japanese RPG games plots dialogue tends to go:
painfully. If you've never experienced the kind of dialogue you often get in these games, you should think of a really bad poet who thinks he's amazingly profound that repeats every concept every 2 lines. Because if you don't get it the first time, you might get it after they beat you over the head with it after the
millionth time.